“I ♥ E-Poetry: Discovering Digital Media Poetry”

TEDx released a talk “I ♥ E-Poetry: Discovering Digital Media Poetry” given by Leonardo Flores, a Professor of English at the University of Puerto Rico and the co-editor of the Electronic Literature Collection vol.3, about discovering digital media poetry and the benefits of reading electronic literature. Flores introduces his blogging project called I ♥ E-Poetry, 

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To kill, or not to kill?

Driveless car faces moral dilemmas which should be solved by ethics or data? The research about the ethic of driveless car is undertaken by Media Lab at MIT and  Culture and Morality Lab at the University of California Irvine where researchers try to address the following issues: “Should the car risk its passengers’ lives by 

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Poetry for Robots

For the first time, we do write poetry for robot and not vice versa! “Poetry for Robots” is a digital humanities experiment instigated by this Imaginary Papers blog post and sponsored by Neologic Labs, Webvisions, and Arizona State University’s Center for Science and the Imagination. The goal of this experiment is to build a database 

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12 Must-Read Books about Digital Humanities

Must-read books about digital humanities are as follow: A Companion to Digital Humanities, ed. Susan Schreibman, Ray Siemens, John Unsworth (Wiley-Blackwell, 2008) Switching Codes: Thinking Through Digital Technology in the Humanities and the Arts, ed. Thomas Bartscherer, Roderick Coover (University of Chicago Press, 2011) Debates in the Digital Humanities, ed. Matthew Gold (2012) Digital_Humanities, ed. 

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“Społeczność literatury elektronicznej”

Pojawił się już nowy numer “Fragile” (2016, nr 1) poświęcony “Wspólnotowości”, a w nim mój artykuł “Społeczność literatury elektronicznej. Rozwój modelu kulturowo-literackiego, ekonomicznego i akademickiego”. Jak zdefiniować literaturę elektroniczną (e-lit)? Jakie teorie należy zastosować do badań literatury elektronicznej? Jak określić jej miejsce w przestrzeni nauk humanistycznych? Każde z tych pytań otwiera pole do burzliwej dyskusji, w której – 

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Play the Knave

Play the Knave is a new type of theater where the players control figures displayed on the screen by bodily movements and voice. This kind of theater created in the realm of virtual reality with an immersive video game is developed by the University of California Davis. The first impression is amazing! I would really 

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70 years of AI

iWonder – the section of BBC – published 15 key moments in a history of artificial intelligence from 1943 until 2014. The history covers the following breakthroughs, such as the first mobile, autonomous robot (1943), Turing Test (1950), Three Laws of Robotics designated by science fiction writer Isaac Asimov (1950), the introduction of the term 

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Książka w przestrzeni miasta

11 maja po raz pierwszy w Polsce odbyła się premiera książki w przestrzeni miasta. Fragmenty powieści Jaume Cabrégo “Cień eunucha” można było przeczytać niemal wszędzie: na billboardach w metrze, plakatach, kawiarnianych kubkach, sklepowych witrynach, na chodnikach, podłogach bibliotek, na magnesach na latarniach. Każdy fragment kończył się hashtagiem #czytajdalej, zachęcającym do dalszego eksplorowania Warszawy w celu 

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CFP: “Media Platforms in Electronic Textuality”

I am pleased to share a call for papers for a special issue of “CLCWeb: Comparative Literature and Culture” devoted to media platforms in digital textuality. Deadline to submit an article is 1 February 2017, so I will remind you in October. Keep in mind! Call for Papers: Papers are invited for publication in “Media 

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“A Literary History of Word Processing”

Track Changes: A Literary History of Word Processing by Matthew G. Kirschenbaum is finally released! Along with it, it is published its first review written by Dylan Hicks for “Los Angeles Review of Books”. “[book] is especially concerned with how word processing has changed the embodied labor of writing — its actual tasks, tools, and 

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